iNacol's paper defining Personalized, Blended and Competency Education.
A study of the 1:1 laptop program at Denver School of Science and Technology
Henrico County Public Schools Final Report. Insights from a Pioneering Leader of One-to-One Mobile Computing
Amanda Lenhart presented nine major themes from the Project’s five-report series on Teens and Online Privacy. In a talk delivered to the Family Online Safety Institute’s annual conference on November 7th, Amanda examined youth’s social media diversification and sharing practices, privacy choices, and the ways that youth concepts of privacy differ from adults.
Blended learning that combines digital instruction with live, accountable teachers holds unique promise to improve student outcomes dramatically. Schools will not realize this promise at large scale with technology improvements alone, though, or with technology and today’s typical teaching roles. In this brief, we explain how schools can use blended learning to encourage improvements in digital instruction, transform teaching into a highly paid, opportunity-rich career that extends the reach of excellent teachers to all students and teaching peers, and improve student learning at large scale. We call this a “better blend”: combining high-quality digital learning and excellent teaching. Schools can immediately pursue a better blend at small scale. To achieve excellent learning at scale, state policymakers must change state policy to enable and incentivize a better blend in large numbers of schools. These policies must address five categories: funding, people, accountability for learning, technology and student data, and timing and scalability.
This report is a synthesis of ongoing research, design, and implementation of an approach to education called “connected learning.” It advocates for broadened access to learning that is socially embedded, interest-driven, and oriented toward educational, economic, or political opportunity. Connected learning is realized when a young person is able to pursue a personal interest or passion with the support of friends and caring adults, and is in turn able to link this learning and interest to academic achievement, career success or civic engagement. This model is based on evidence that the most resilient,
adaptive, and effective learning involves individual interest as well as social support to overcome adversity and provide recognition.
The digital revolution is transforming our work, our organisations and our daily lives. This revolution is already in homes across the developed world and increasingly in the developing world too. And there, it is transforming the way children and young people play, access information, communicate with each other and learn. But, so far, this revolution has not
transformed most schools or most teaching and learning in classrooms.
Where technology is used, research findings on its impact on learner outcomes are disappointing. The technological revolution however, does not allow us to abandon our ambition to use technology in classrooms. Nor can we go back to teaching the way we have been so far: the teacher at the front transmitting knowledge and the children listening quietly. The research on brain activity by Rosalind Picard and her colleagues at MIT’s Media Lab suggests that students’ brain activity is nearly non-existent during lectures - even lower than when they are asleep. Lectures equal brain “flatlining” and, as Professor Eric Mazur of Harvard University’s Physics Department puts it, students “are more asleep during lectures than when they are in bed!”
This report describes the findings of the evaluation of HCPS’s Teaching and Learning Initiative, conducted by SRI International (SRI) and Education Development Center (EDC) and based on data collected through the end of the 2003-2004 school year.
Research Report: The Wireless Writing Program 2004-2005 Prepared for: Peach River North (SD 60), Fort St. John, British Columbia, Canada
America’s Digital Schools 2006: A Five year Forecast
The Impact of Portable Technologies on Teaching and Learning
The Impact of Portable Technologies on Teaching and Learning
An effective secondary school design incorporates 10 integrated principles to meet the demands of the Common Core.
These were developed through a scan of design principles used by New York City Department of Education, New Visions for Public Schools, and other high-performing school networks, and refined with the feedback and contributions of experienced educators.
This second investigation of teachers and students at the Eastern Townships School Board had eight research objectives. It aimed to determine, according to the perceptions of the teachers and students, the impacts of information and communication technologies (ICT) on students’: (1) writing skills, (2) creativity, (3) communication and cooperation, (4) effective work methods, and (5) capacity to exercise critical judgment. Another aim was to identify the main (6) benefits and (7) challenges of regular use of technologies in the classroom, as well as (8) the equipment and access available to teachers and students at the school board. In all, 2,712 students (from grades 3 to 11) and 389 teachers participated in this questionnaire survey.
This interim report serves as an overview and introduction to the Year 3 Berkshire Wireless Learning Initiative student results. Currently, the Boston College research team is analyzing three years of teacher and student survey data collected across five 1:1 laptop settings and two comparison sites where 1:1 technology did not exist. In addition, we are exploring the different uses of student and teacher technology use with measures of student achievement. The final report will be issued on or before March 31, 2009.
A recent set of case studies from FSG concluded, “Blended learning has arrived in K-12 education. Over the past few years, technology has grown to influence nearly every aspect of the U.S. education system,” By the end of the decade, most U.S. schools will fully incorporate instructional technology into their structures and schedules. They will use predominantly digital instructional materials. The learning day and year will be extended. Learning will be more personalized, and the reach of effective teachers will be expanded.
BYOD is a reasonable choice for districts with the following conditions: cost is a critical factor, wide bandwidth is available, and there is a large student population with limited income to purchase separate devices for school and home. Additionally, the IT staff is well organized, capable, and experienced. BYOD is not appropriate for all districts but it is a compelling choice for the many districts that have this combination of factors.
The Critical Skills model of instruction builds powerful lessons in classrooms ranging from pre-K to post-graduate. The model combines experiential learning, problem based learning, and rigorous high standards within an intentionally created collaborative learning community, creating the classrooms that many educators imagine, but can’t quite put together. It is the “how” in answer to the “what” of powerful classroom practice. And it was created, continues to be created, by practicing classroom teachers.
Mobile devices, used under the guidance of highly qualified teachers, offer powerful ways to engage K-12 students, spark their curiosity, and improve achievement. But budgets are tighter than ever. How can cash-strapped school systems give all students access to vital educational technologies?
The first question for curriculum writers is not: “What will we teach and when should we teach it?” Rather the initial question for curriculum development must be goal focused: “Having learned key content, what will students be able to do with it?”